Dream Conjuration

2nd-level conjuration (dreaming)

Classes sorcerer, wizard

Casting Time: 1 action

Range self

Components: V

Duration: 25 hours

Dreaming Descriptor Spells with the “dreaming” descriptor. Spells with the dreaming descriptor can only be cast while taking an 8-hour or longer long rest. You must have the spell slots needed to do so when you go to sleep, but the same slots are also expended when you wake—you cannot regain them for use the next day. You cannot cast more than 8 spell-levels worth of dreaming spells in a single night. These spells generally have casting times of hours, but those are hours during which you are asleep. Regardless of how long you sleep, you cannot cast more than 8 hours worth of dreaming spells in one 24-hour period. Dreaming spells with a duration of “1 day or until expended” also end if you sleep for 1 hour or more before they are expended.

You dream of an object you desire, and seize it within your dream. When you awaken, you bring a conjured version of the object into the waking world with you. This dream-object continues to exist for the duration of the spell. You may only have one dream-object in your possession at a time, even if you cast this spell multiple times. You must sleep for at least an hour to acquire or change a dream-object. A dream object must be nonmagical, nonliving, and weigh no more than 10 lbs. It also must be identical to a real object you have touched or have the skill to create. It functions normally in all respects except that when broken it dissipates entirely. Attempting to use any dream-object as a material component or focus automatically causes the spell to fail. Any careful examination reveals a dream-object to be a temporary magic construct of no intrinsic value.

Section 15: Copyright Notice

Dream Magic, 5e © 2020, Owen K.C. Stephens; Author: Owen K.C. Stephens. Project manager and Planning: Lj Stephens. Bon Vivant: Stan!

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