Dream Preparation

1st-level conjuration (dreaming)

Classes cleric, warlock, wizard

Casting Time 4 hours (dreaming)

Range self

Components V, S

Duration: 1 day or until expended

Dreaming Descriptor Spells with the “dreaming” descriptor. Spells with the dreaming descriptor can only be cast while taking an 8-hour or longer long rest. You must have the spell slots needed to do so when you go to sleep, but the same slots are also expended when you wake—you cannot regain them for use the next day. You cannot cast more than 8 spell-levels worth of dreaming spells in a single night. These spells generally have casting times of hours, but those are hours during which you are asleep. Regardless of how long you sleep, you cannot cast more than 8 hours worth of dreaming spells in one 24-hour period. Dreaming spells with a duration of “1 day or until expended” also end if you sleep for 1 hour or more before they are expended.

You dream of a magic academy, where you are taught to cast a spell you normally cannot. You select one spell you are aware of to prepare in your dream. If the spell is one available to your class, it must be at least 1 spell level lower than the spell slot you use for dream preparation. If it is from a different class, it must be at least 3 spell levels lower than the spell slot you use for dream preparation. You can cast the selected spell once over the next 24 hours without expending an additional spell slot. You must meet any other requirements to cast the spell (such as casting time, any expensive material required, and so on). While the spell acts normally for those that believe in it, it is only quasireal. Any target of the spell is allowed a Wisdom saving throw in addition to any other saving throws the spell allows. On a successful save, the target completely ignores the spell (even if the spell has effects that do not normally allow saves – if you created a physical object with the spell and a target made the initial Wisdom save, that object does not exist for them). If the spell itself allows a save (even another Wisdom save), any target is allowed to make that as well.

A spell with a duration of instantaneous or permanent has any ongoing effects end when you next sleep for 1 or more hours, or 24 hours later, whichever comes first.

At Higher Levels: You can cast this spell using a higher-level spell slot in order to prepare more powerful dream spells.

Section 15: Copyright Notice

Dream Magic, 5e © 2020, Owen K.C. Stephens; Author: Owen K.C. Stephens. Project manager and Planning: Lj Stephens. Bon Vivant: Stan!

This is not the complete license attribution - see the full license for this page