5e SRD >Spells >

Eclipsed Heart

4th-level enchantment

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a bright glass eye)

Duration: Concentration, up to 1 minute

You attempt to convince a creature’s internal systems to shut down. Choose a target you can see within range; they must succeed on a Wisdom saving throw or lose 2d12 hit points. At the start of each of its turns for the duration it can attempt to make the save again, ending the effect on a success or losing 2d12 hit points on a failure.

At Higher Levels. If you cast this spell using a spell slot of 5th level or higher, the health lost increases by 1d12 for each spell slot used above 4th.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021