5e SRD >Spells >

Exile From Nature

3rd-level transmutation

Casting Time:1 action
Components:V, S, F
Duration:Until dispelled

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. A creature cursed in this way suffers disadvantage on all Intelligence (Nature), Wisdom (Animal Handling), Wisdom (Survival), Dexterity (Stealth) and Wisdom (Perception) checks made while in an environment you choose from the following list:

  • Arctic
  • Coast
  • Desert
  • Forest
  • Grassland
  • Jungle
  • Mountain
  • Subterranean
  • Swamp

A remove curse spell ends this effect.

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, you may choose an additional environment for each slot level above 3rd.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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