Explosion of Rot

4th-level necromancy

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a pinch of salt and pepper)

Duration: Instantaneous

Classes: druid

You unleash a burst of decay that ravages all creatures within a 10-foot-radius sphere that have bodies of flesh, bone, or plant matter, causing them to take 8d6 necrotic damage, or half as much on a successful Constitution saving throw. Creatures failing that saving throw are also wracked with pain, causing them to have disadvantage on Strength checks and saving throws and leaving them unable to take bonus actions. Creatures can attempt a new Constitution saving throw each round at the end of their turn to end this effect.

Plant creatures are especially susceptible to this saving throw, having disadvantage on their saving throw and taking an additional 2d6 damage (or half as much on a successful saving throw).

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you increase the damage dealt by 2d6 for each level above 4th.

Section 15: Copyright Notice

The Dragon’s Hoard #26 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

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