Fake Trap

4th-level illusion

Casting Time:1 minute

Range:30 feet

Components:V, S, M (fur from a stuffed animal)

Duration:24 hours You create an elaborate trap that is merely an illusion. The trap can be anything of simple design, such as a net, swinging log, or rudimentary spike trap. Creatures that discover the trap before setting it off must succeed on an Intelligence saving throw against your spell save DC or simply touch it to discover that it is only an illusion. Creatures that know the trap is an illusion are not affected by it. Any creature that sets the trap off, without knowing of its illusion properties, must succeed on a Wisdom saving throw or believe themselves caught in the trap. They will writhe on the ground, attempting to free themselves. If the illusory trap was designed after a harmful trap, such a spike pit, the creature takes 4d10 psychic damage upon failing the Wisdom save. If they succeed in “freeing” themselves from the trap, by taking actions that would free them from a real trap of this nature, the illusion fades. Creatures that succeed on the Wisdom saving throw simply see through the illusion.

At Higher Levels. When you cast this spell using a spell sloth of 5th level or higher, the psychic damage this spell can cause increases by 1d10 for every spell slot level above 4nd.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

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