Fall from Heaven

8th-level transmutation

Casting Time:1 minute

Range:1 mile

Components:V, S, M (the feather of an angel and a small piece of adamantine)

Duration:Instantaneous

You call upon the forces of heaven to carry you to the skies.

For 1 minute, you remain motionless, ready to pounce, and you prepare your body for the upcoming holy devastation. At the end of 1 minute, you jump and the divine powers instantly carry you above the clouds. Choose a point within range. You fall from the skies to that point with great speed and slam into the ground with a radiant blast. At the point you fall, a divine and holy sigil with a 100-foot radius appears, scorched into the ground. Every creature within 100 feet of the point you have landed must make a Dexterity saving throw. A creature takes 6d6 bludgeoning damage and 6d6 radiant damage on a failed save, or half as much damage on a successful one. A creature within 10 feet of the point you have landed automatically fails the saving throw. Also, you take no damage from the fall.

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