5e SRD >Spells >

Falling Stars

3rd-level conjuration

Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Concentration, up to 10 minutes

A cluster of shooting stars appears, streaking through the atmosphere above you. The spell fails if you can’t see a point in the sky where the stars could appear (for example, if you are inside a room without windows).

When you cast the spell, choose a point you can see within range. A burning star falls from the sky to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 2d10 bludgeoning damage and 1d10 fire damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down a star in this way again, targeting the same point or a different one.

If you are experiencing a meteor shower when you cast this spell, the spell gives you control over the existing meteors instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

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