5e SRD >Spells >

Fault Line

3rd-level transmutation

Classes: druid, sorcerer, warlock

Casting Time: 1 action

Range: self (30-foot line)

Components: V, S

Duration: Instantaneous

You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand in a 30-foot line. The area becomes difficult terrain. Creatures in the area must succeed a Dexterity saving throw or take 10d6 bludgeoning damage and Medium or smaller creatures are forced prone. A successful saving throw negates the damage and the prone effect. This spell can only be cast on a surface of earth, stone, or sand. It has no effect if you are in a wooden or metal structure or if you are not touching the ground.

At Higher Levels: When you cast this spell using a 4th level spell slot or higher, the damage increases by 1d6 for each slot level above 3rd.

Section 15: Copyright Notice
The Dragon’s Hoard #9 © 2021, Legendary Games; Authors Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Matt Kimmel, Scott D. Young, Mark Hart, and Jeff Ibach