5e SRD >Spells >

Fiendish Servant

2nd-level conjuration (ritual)

Casting Time: 1 action
Range: 60 feet.
Components: V, S, M (a pinch of sulfur and a drop of blood)
Duration: 1 hour

You summon forth a minor fiendish creature from the nether planes. This creature is under your command for the duration of the spell and will obey your commands, though it tends to obey the letter rather than the intent. The fiendish servant has AC 15, 15 HP, a Strength of 3, speed 30, and can’t attack. The fiendish servant can turn invisible, and has an effective Arcana, History, Perception, and Stealth bonuses of +6. If it is reduced to 0 HP it disappears back to its home plane, ending the spell.

Once on your turn, you may use a bonus action to direct the fiendish servant to perform a task. It can move any distance from you. It is capable of performing any task a creature can that does not involve an ability or skill check. It can fetch things, clean, mend, light a fire, or any other task a human servant could.

Additionally, you may command your fiendish servant to do one of the following:

Spy upon a single creature. The Fiendish servant will do its best to use its skills to locate and observe the target from a hidden vantage point. It will continue to watch the target until recalled, a specific amount of time has passed, or the duration of the spell ends.

Use its innate magic to cast one of the following spells, giving the information gleaned from the spell to you: comprehend languages, detect evil and good, detect poison and disease, detect magic, or identify. If it uses its innate magic in your service the fiend returns to its home plane when the duration of the spell it cast or this spell ends, whichever is first.

Use its skills to your benefit, for example answering a question using Arcana or History.

Section 15: Copyright Notice
The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer