Fiery Body

9th-level transmutation

Casting Time: 1 action

Range: Self

Components: V, S

Duration: 10 minutes

Classes: druid, sorcerer

You transform your body into living flame. You and your equipment are immune to fire, and when you would normally take damage from fire you instead gain 1 temporary hit point for every 3 points of damage the fire attack would normally have dealt (up to a maximum of 60 temporary hit points). Your fiery body is immune to being blinded, deafened, petrified, poisoned, or stunned and you are immune to disease, exhaustion, and poison. You do not need to breathe, eat, drink, or sleep. You gain resistance to acid and lightning damage but gain vulnerability to cold damage.

Your fiery body sheds bright light in a 30-foot radius, and the glare is so bright that creatures within 10 feet of you take a -1 penalty on their attack rolls. Your fiery body allows you to fly with a speed of 40 feet, and you gain a melee weapon attack with your fiery fist that deals 3d6 fire damage. You are so nimble that you have advantage on Dexterity checks and saving throws and on melee attack rolls you make with your flaming fist. This advantage does not apply when you attack creatures made of water, metal, stone, earth, or other non-flammable substances.

You can handle physical objects, but flammable items like scrolls, cloth, and books take 3d6 fire damage from your touch, likely destroying them.

You can cast spells in this form, including spells that require material components, as long as you had them on your person (not in an extradimensional container) when you cast fiery body, and the save DC for fire spells you cast in this form is increased by 1.

You take 2d6 damage if you are immersed in water, taking this damage as soon as you enter the water and each round at the beginning of your turn that you remain in water. However, while in the water you are surrounded by a 5-foot radius area of steam and bubbles that causes disadvantage on Wisdom (Perception) checks and on attack rolls, both those that you make and that others make against you.

You can suppress your fiery body as an action without ending the spell; however, the spell’s duration continues to elapse while your fire is extinguished. You can switch back to your fiery body as an action.

Section 15: Copyright Notice

The Dragon’s Hoard #25 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

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