Flesh to Maize

6th-level transmutation

Casting Time:1 action
Range:60 feet
Components:V, S, M (an ear of maize)
Duration:Concentration, up to 1 minute

You attempt to turn one creature that you can see within range into the form of a maize plant, though it retains its creature type throughout the metamorphosis. If the target’s body is made of flesh, the creature must succeed on a Constitution saving throw or the target drops everything it is holding and is restrained while its flesh begins to transform into fibrous plant material. Its legs start to turn into roots and a lower stem; its torso into a central stalk; its arms into leaves; and its head into an ear of maize. On a successful save, the creature is not affected. The spell also has no effect on a creature with 0 hit points.

A creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned into maize for the duration. The successes and failures do not have to be consecutive. You keep track of both until the subject accumulates either three successes or three failures. A target transformed in this manner has the following traits. The target is incapacitated, and it automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage, and any attack that hits the creature is a critical hit if the attacker is within five feet of the creature. The target is unaware of its surroundings. It continues to age and is wholly dependent upon sunlight and water for nourishment. Its roots burrow into any suitable material beneath it, making the creature immune to the prone condition as well. A creature transformed while atop any solid surface such as wood or stone stands in place, though it may still be forced prone. The creature’s gear melds into its new form, but it cannot activate, use, wield, or otherwise benefit from any of its equipment. If you maintain your concentration on this spell for the entire possible duration, the creature is turned into maize until the effect is removed. Any spell or effect that ends the petrified condition also removes this effect.

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Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

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