Fleshworm Infestation

4th-level conjuration

Casting Time: 1 action

Range: Touch

Components: V, S

Duration: 1 minute

Classes: cleric, sorcerer, wizard With a touch, you cause an infestation of ravenous worms to manifest in the target’s flesh. The target must make a Constitution saving throw at the start of every round. Failure means it takes 1d6 piercing damage and is staggered for 1 round. A staggered creature can only move or take a single attack action. Fleshworm infestation cannot be ended early by any resotrtive effect like restoration or heal, as the infestation starts anew if the current worms are slain. Protection from good and evil negates this spell’s effects for as long as the two durations overlap. Dispel good and evil automatically ends a fleshworm infestation.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

This is not the complete license attribution - see the full license for this page