5e SRD >Spells >

Flood Tide

6th-level conjuration

Classes: druid, wizard

Casting Time: 1 action

Range: 100 feet

Components: V, S

Duration: Instantaneous

You create a surging rush of water in a 20-foot-radius cylinder, 10 feet high that deals 10d6 points of bludgeoning damage to all creatures and unattended objects in the area.

A successful Dexterity saving throw halves this damage.

Exposed natural fires in the area are extinguished. Magical fire effects in the area are affected as if you had cast a dispel magic in a 6th-level spell slot.

In addition, you may designate a direction for the flood tide, causing all creatures in the area to be pushed 30 feet in that direction if they fail a Strength saving throw. If you cast this spell while in or on a large source of water, such as a lake, river, or ocean), you may change the spell’s area to a 30-foot-long cone or a 10-foot-wide line 60 feet long. This flood tide may flow towards you or away from you, pushing or dragging creatures in the area as appropriate.

Section 15: Copyright Notice
The Dragon's Hoard #5 © 2021, Legendary Games; Lead Designer: Jason Nelson. Authors Matt Kimmel, Michael 'solomani' Mifsud, Scott D. Young, Mark Hart, Thurston Hillman, and Jeff Ibach.