5e SRD >Spells >

Foul Flesh

1st-level necromancy

Casting Time: 1 reaction when you are hit by a bite attack

Range: self

Components: S, M (wolf pelt)

Duration: up to 1 minute

Classes: Druid, Ranger

In the traditional belief that a wolf’s flesh is poisonous, you infect your own flesh. Any creature that damages you with a bite attack is poisoned.

Any creature that bites you must succeed on a Constitution save or be poisoned. If a creature of low Intelligence (2 or lower) fails its saving throw, it will not willingly bite the subject a second time; someone trying to direct the creature to bite the subject again must make a Wisdom (Animal Handling) check with a DC equal to your spell save. This check must be made every time he tries to make the creature bite. Creatures that are immune to poison or that lack the ability to taste are unaffected by this spell. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the effect ends.

Note The material component for this spell includes a wolf’s pelt. The wolf’s pelt can be actually worn by the caster, but it must be taken from a canine (defined above) equal in Hit Dice to the caster’s level. Being a lycan in lupocephalus form also counts as “wearing” a wolf’s pelt.

Section 15: Copyright Notice
5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.