5e SRD >Spells >

Ghostly Glow

1nd-level necromancy

Classes: legendary shaman, warlock, wizard

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Concentration, up to 1 minute

This spell functions like dancing lights, except as noted. The radiance of the ghostly glow is always eerie and unwholesome, and if the caster concentrates the glow into a single Medium or smaller point of light (rather than multiple smaller lights) it causes creatures nearby to feel unsettled and nervous. Creatures coming within or beginning their turn within 30 feet of the ghostly glow become afraid, taking disadvantage on saving throws that would make them frightened and on Wisdom (Perception) ability checks. Creatures succeeding on their save are immune to this effect; those that fail their save are affected as long as they remain within 30 feet of the ghostly glow, or if they return to the area after leaving it. You are immune to the effect of your own ghostly glow. You can end the spell early as a bonus action, causing it to burst in a horrifying phantasmagoria of tormented ectoplasmic faces, causing creatures within 30 feet of the ghostly glow to become frightened of you for 1 round. A successful Wisdom saving throw negates this condition.

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Legendary Shamans (5E) © 2021, Legendary Games; Author Miguel Colon.