5e SRD >Spells >

Ghostly Warden

4th-level necromancy

Casting Time: 1 minute (ritual)

Range: 90 feet

Components: V, S, M

Duration: Special

Classes: Warlock, wizard

You call forth a long-passed spirit to guard a location or object. Choose a location or object within range.

A specter appears in an unoccupied space of your choice next to it and begins its vigil. For example, a specter may guard a door, a chest, the entrance to a tomb, or the highest level of a wizard’s tower. The specter disappears when it drops to 0 hit points or when the spell ends.

The specter obeys your verbal commands regarding the place or treasure to be protected. You can order it to disregard certain individuals, issue warnings, attack any intruder immediately, hover in place, or even fly in a patrol pattern within 60 feet of the guarded area as you command. If you don’t issue any commands to the specter, it attacks any creature it can see that isn’t you that comes within 60 feet of the guarded area, but otherwise takes no actions.

Once you issue your commands to the specter, they cannot be changed.

The specter serves as a guard for up to 101 years, until you dismiss it as an action, or until it is destroyed.

Section 15: Copyright Notice
Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross