5e SRD >Spells >

Gravity Trap

5th-level evocation

Classes: Sorcerer, Wizard

Casting Time:1 action

Range:60 feet

Components:V, S, M (a dense chunk of platinum)

Duration:Concentration, up to 1 minute

Choose a point within range to unleash a spiraling and expanding hole in space. The trap contains two sections – the eye at the center and the surrounding field. The field begins as a 5-foot sphere surrounding the eye. At the end of each of your turns, this field expands outward by five feet. If a creature is in the same space as the eye, they must make a DC 15 Strength saving throw. On a failure, they become restrained and take 4d6 force damage at the end of each of their turns. Creatures caught in the field of the trap have their movement speed slowed by 10 feet and must make a DC 15 Strength saving throw at the end of their turn. If they fail, they are pulled 5 feet directly toward the eye. If a creature would be pulled into the eye and another creature is occupying that space, they remain in place and suffer the same effects as if they were caught in the eye. A creature suffering the effects of the eye can attempt to escape by making a DC 20 Strength check as an action. If they succeed, they are no longer restrained and can move away from the eye.

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5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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