Guilty Feet

4th-level enchantment

Casting Time:1 action

Range:60 feet

Components:V, S, M (a shoelace)

Duration:1 minute

You target a creature and disrupt their natural movement rhythm. The target must succeed on a Wisdom throw or be affected by this spell for the duration. On a failure, their movement speed is halved, they lose any bonuses to their AC or attacks from Dexterity, they have disadvantage on any Dexterity checks or saving throws, and any Performance checks are made with disadvantage. If they are on difficult terrain, their movement speed is reduced to 0. They can repeat the saving throw at the end of each of their turns, ending the spell on a success.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

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