Planar Emporium

3rd-level conjuration (ritual)

Casting Time:1 action

Range:10 feet

Components:V, S, M (a small model of a building)

Duration:8 hours

Classes: Warlock

You create a door in an unoccupied space within 10 feet of you, which is etched in blue and purple light. The door can be up to 10 feet tall, 10 feet wide, lasts for 1 minute, and is visible for up to six creatures of your choice. A creature that sees the door can use its action to enter, which teleports them to a small demiplane where it must remain for 8 hours.

At the end of 8 hours, the door reappears, allowing a creature to exit the demiplane.

The demiplane manifests itself as a comfortable abode with cushioned seating and resting areas, a large table with chairs, and a servant. This void touched creature will serve your every need, including operating a small store, with potions and other needs available. The store is stocked with equipment and items of common rarity, but the GM may expand the inventory to make other items available for purchase.

When the spell is cast, roll a d20 as there is a chance that the door will lead somewhere other than the Emporium even though its appearance is the same. On a roll of 1, the door leads to a place that smells like sewer rats and creeping death. While in this demiplane, it does not have an inventory, a creature can’t complete a long rest and must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.

On a roll of 20, the door leads to the Eternal Palace, a large palace with gardens and fountains. A creature that completes a long rest here gains a +4 bonus to its Constitution score until it completes its next long rest.

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