5e SRD >Spells >

Halo of Rejuvenation

2nd-level evocation

Classes: cleric, druid

Casting Time: 1 action

Range: 20 feet

Components: V, S

Duration: Concentration, up to 1 minute

A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration. When the halo of rejuvenation first appears, that creature regains a number of hit points equal to 1d6 + your spellcasting ability modifier. As a secondary effect, the target regains an additional 1d6 hit points at the end of each of its turns.

As a bonus action, you can move the halo of rejuvenation to another creature, which must be within 20 feet of the first target. If you do so, the secondary effect moves to the new target. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the initial healing increases by 1d6 for each slot level above 1st.

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