Hammer Ward

3rd-level abjuration

Classes cleric

Casting Time 1 hour

Range touch

Components V, S, M (unguents and powdered ruby worth 200 gp which the spell consumes)

Duration until dispelled or triggered

By means of this spell, a dwarven cleric inscribes invisible runes as a protective ward on a door, lock, archway, wall, sarcophagus, chest, or important item.

When this ward is triggered (touch) a hammer-shaped field of blue force appears and swings at the transgressor. The magical hammer strikes only once, but never misses. The hammer inflicts 4d6 force damage and the target must make a Dexterity save or be forced prone and gain a level of exhaustion.

The invisible runes may be found by detect magic or any spell or item that provides true sight.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you can increase the force damage by 1d6 per level above 3rd.

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