5e SRD >Spells >

Heroic Holler

3rd Level Conjuration

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a broken bit of shield)

Duration: Instantaneous

You call out to up to three allies that can hear you within range. They can then choose to be teleported to an unoccupied space within 5 feet of you. Unwilling creatures cannot be moved with this spell. Each creature that comes to your side from this spell, including the caster, gains advantage on one ability check, one attack roll, and one saving throw of their choice for the next minute. Additionally, the caster and each creature that responds gains 4 temporary hit points times the number of creatures that respond, including the caster. The temporary hit points last for 1 minute.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of creatures you can call with this spell increases by 1 and the spell range increases by 10 feet for each spell slot used above 3rd. If cast with a spell slot of 6th level or higher, the area creatures can be teleported to around you increases to 10 feet.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021