5e SRD >Spells >

Hold Vapor

3rd-level abjuration

Casting Time: 1 action
Range: 100 feet
Components: V, S, M (a small bladder)
Duration: Concentration up to 1 hour

You stop any fog, vapor, gas, or other substance’s movement in the air. When this spell is cast, choose a 15-foot-tall, 30-radius centered on a point within range. Any gas, vapor, fog, breath weapon, gaseous creature, natural or magical in nature within the area is held. It does not prevent the movement of creatures in and out of the area of effect.

This works even against magical control and effects such as gust of wind that would move the vapor. A gaseous creature that starts its turn in the area or enters the area for the first time on its turn must make a Constitution saving throw. If it fails, it is grappled and restrained until the start of its next turn. While held, creatures able to change or solidify their form are unable to do so.

The material component for this spell is a small bladder.

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Tome of Alchemy, © 2020, Necromancer Games; Author Courtney Campbell, Matt Finch