5e SRD >Spells >

Hunter’s Snare

1st-level enchantment

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a loop of twine)

Duration: 1 minute

This spell can be cast in two different ways.

  • Immediate Effect: All creatures of your choice within a 30-foot-radius, centered on a point within range, feel invisible snares catch at their feet. Affected creatures must make a Constitution saving throw. A creature who fails its save has its base speed halved until the spell ends or they are out of the area of effect. This can affect flying creatures within 30 feet of the target point.
  • Snare Trap: The spell is cast on the loop of twine, which is left on the ground. When a creature size Small or larger moves within five feet of the loop, the spell triggers. All creatures within range must make a Constitution saving throw or have their base speed reduced by half, in the same way as the immediate effect version of the spell.

The trap lasts for up to 10 minutes. Whether the trap is triggered or not, the loop of twine stays on the ground and must be retrieved to be used again.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the spell increases by 10 feet for each slot level above 1st, and the trigger radius increases by five feet for each slot level above 1st.

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Tails of the City © 2020, Silver Games, Llc; Authors: David Silver