5e SRD >Spells >

Ice Shards

2nd-level conjuration

Casting Time: 1 action

Range: Self

Components: V, S, M (a waterskin’s worth of water)

Duration: Concentration, up to 1 minute

An ice shard appears and dances around you, granting you a +1 bonus to your AC. You may launch the ice shard as a ranged spell attack at a target you can see within 30 feet, dealing 1d6 cold damage on a successful hit.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create an extra ice shard for each slot level above 2nd. Your AC increases by +1 for each shard you have active and you may make ranged spell attacks with any or all of the shards at the same time.

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