Illusionary Divine Choir

5th-level illusion

Casting Time:1 action

Range:Self

Components:V, S

Duration:Concentration, up to 1 minute

You clap your hands and everyone around you starts to hear the singing of a heavenly choir to the backdrop of beating war drums. All evil-aligned creatures within 100 feet of you must make a Wisdom saving throw. A creature takes 1d12 psychic damage and 1d12 radiant damage on a failed save, or half as much damage on a successful one. Creatures with truesight can understand that the effect is an illusion and thus have advantage on the saving throw.

On each of your turns until the spell ends, you can use your action to make the heavenly choir continue to sing in this way, forcing the evil-aligned creatures to make another saving throw and take damage accordingly.

Section 15: Copyright Notice

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