5e SRD >Spells >

Imposter

3rd-level illusion

Casting Time:1 action

Range:Touch

Components:V, S, M (tooth or hand from a skincloak underfiend, shrieking cacodaemon, or mandrake worth 100 gp; harvest DC 10 for 1, 15 for 2, 15 for 3, or 20 for 4)

Duration:8 hours

You tie the material component to a willing creature in order to magically alter its appearance until the duration ends. You also change the target’s magical auras and voice, as well as the appearance of any worn or carried objects. The new appearance need not resemble the old one in any way beyond occupying the same space (for instance, you can make a Small creature resemble a Medium creature, but you cannot make a Medium creature resemble a Large creature). You can invent any appearance that generally resembles a kind of creature with worn and carried objects you have seen before, or you can match the appearance of a specific creature, tailoring the apparel and other objects to what you saw that creature wearing and carrying . To choose a specific creature’s appearance, you must either allow the spell to consume the material component or you must have an object that creature owns or part of that creature’s body.

The illusory changes do not hold up to tactile inspection and might be made obvious if the target takes an action physically incongruous with its appearance (such as reaching through a cloak or moving a limb no one else sees. A creature paying close attention to the target can deduce it is disguised with a successful Intelligence (Investigation) check against your spell save DC as an action. When this spell ends, the target suffers one level of exhaustion. You can end the spell early as a bonus action.

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