Inscribed Enemy

1st-level transmutation

Classes: cleric, paladin, ranger

Casting Time:10 minutes

Range:touch

Components:V, S, M (a writing brush and ink)

Duration:permanent until discharged

You inscribe a potent blessing upon a weapon for use against one specific creature, whose name must be written on the weapon with the material component; if the creature’s name is not known, you can still use inscribed enemy by identifying the creature specifically; for example, ‘the ogre that lives on Tumbledown Hill.’ The target weapon deals an extra 2d10 psychic damage to that enemy. The spell ends after the weapon has been used to successfully hit the designated creature; it also ends if the weapon is used to strike any other creature.

At Higher Levels: When you cast this spell using a 2nd level spell slot or higher, the damage increases by 1d10 for each slot level above 1st.

Section 15: Copyright Notice

The Dragon's Hoard #5 © 2021, Legendary Games; Lead Designer: Jason Nelson. Authors Matt Kimmel, Michael 'solomani' Mifsud, Scott D. Young, Mark Hart, Thurston Hillman, and Jeff Ibach.

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