Kingdom Come

9th-level conjuration

Casting Time:1 action

Range:1 mile

Components:V, S, M (a star taken from a star incarnate, which the spell consumes)

Duration:Instantaneous

Choose a point within range. You conjure a charming but equally mind-blowing piece of the heavens up in the sky, before it all comes tumbling down. The conjuration can have the appearance of a mountain, a temple, or a part of a celestial city. Every evil-aligned creature within 1 mile of the point is struck by the pieces of the kingdom of the divine. Piles of rubble, shards of ice, thunder and lightning, unidentifiable liquids, and bodies of various things come crashing down.

An evil-aligned creature in the area must make a Dexterity saving throw. It takes 2d12 acid damage, 2d12 bludgeoning damage, 2d12 cold damage, 2d12 fire damage, 2d12 force damage, 2d12 lightning damage, 2d12 necrotic damage, 2d12 piercing damage, 2d12 poison damage, 2d12 psychic damage, 2d12 radiant damage, 2d12 slashing damage, and 2d12 thunder damage on a failed save, or half as much damage on a successful one. When the spell ends, every piece that collapsed and shattered re-merges in the sky, taking its initial shape once more before it disappears to become a part of your deity’s domain.

GMs must be aware that finding the material component of this spell constitutes a unique questline on its own. There are several ways in which a star can be taken from a star incarnate; it can be from one that is living, or one that is dead.

Since locating a living star incarnate and coaxing it into giving you a star is incredibly challenging, and since a star taken from a star incarnate would be a very rare and highly valuable relic, both methods should prove sufficiently challenging.

Section 15: Copyright Notice

Corpus Angelus © 2022 Dream Realm Storytellers LTD.

This is not the complete license attribution - see the full license for this page