5e SRD >Spells >

Life Drain (2nd Level)

2nd-level necromancy

Casting Time: 1 action

Range: 60 feet

Components: S

Duration: Concentration, up to 1 minute

Classes: Sorcerer, warlock, wizard

You gesture with an open hand at one creature you can see within range and waves of necrotic energy engulf them. The creature must make a Constitution saving throw. On a failed save, the creature takes 2d6 points of necrotic damage and is doomed for the duration of the spell. While doomed, it also has disadvantage on attack rolls.

At the end of each of its subsequent turns, an affected creature must make a Constitution saving throw, taking 4d6 points of necrotic damage on a failure. On a success, the spell ends.

At Higher Levels. If the spell is cast at higher using a spell slot of 3rd level or higher, the initial damage increases by 2d6 for each additional level above 1st.

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Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross