5e SRD >Spells >

Life Transfer

5th-level necromancy

Casting time: 1 action/target

Range:60 feet

Components:V, S

Duration:Instantaneous

Casters: Wizard (Necromancy)

The caster siphons health from one or more living targets within range to mend the injuries of one or more other living creatures that you can see that are also within range. Choose two living targets per caster level. One set of targets is the source to drain life from and the other group are the recipients of the healing. The targets that will have their health siphoned take 4d8 necrotic damage each, and the other creatures you targeted regain hit points equal to twice the necrotic damage dealt (divided equally amongst them). The targets that are to have health siphoned away can attempt a Constitution saving throw for half damage.

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