5e SRD >Spells >

Lock Smite

4th-level evocation

Casting Time: 1 bonus action

Range: Self

Components: V

Duration: Concentration, up to 1 minute

The first time you hit with a melee weapon attack during this spell’s duration, your weapon is wreathed in magical energy, dealing an extra 2d6 force damage. Additionally, if the target can cast spells, it must succeed on a Wisdom saving throw or have 1 of their spell slots locked for the duration of the spell. Roll a d4, the number rolled is the level of the spell slot that is unusable for the duration of the spell.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021