Lost And Wandering

5th-level enchantment

Casting Time: 1 action

Range: 30 feet

Components: V, S

Duration: 24 hours

As the lost spell (see above), and in addition to forgetting all navigation skills and landmarks, the target is compelled to wander off at a walk (attacking only in self-defense). After 16 hours, the target can make another Wisdom saving throw. On a failure, the creature falls into an exhausted long rest.

A remove curse or greater restoration spell ends this effect.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them. If you use a spell slot of 7th level or higher, a target experiences the spell for 48 hours, making the Wisdom saving throw after 24 hours instead of after 16 hours.

If you use a spell slot of 9th level or higher, a target experiences this spell for 7 days, making the Wisdom saving throw every 24 hours instead of after 16 hours.

Section 15: Copyright Notice

Deep Magic Volume 2 ©2023 Open Design Llc; Authors: Celeste Conowitch and Jon Sawatsky.

This is not the complete section 15 entry - see the full license for this page