Lost and Wandering

5th-level enchantment (fey)

Casting Time: 1 action

Range: 30 feet

Components: V, S

Duration: 24 hours

As the lost spell (see above), and in addition to forgetting all navigation skills and landmarks, the target is compelled to wander off at a walk (attacking only in self-defense). After 16 hours, the target can make another Wisdom saving throw. On a failure, the creature falls into an exhausted long rest.

A remove curse or greater restoration spell ends this effect.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them. If you use a spell slot of 7th level or higher, a target experiences the spell for a second day, making a Wisdom saving throw after they wake up to continue wandering. If you use a spell slot of 9th level or higher, a target experiences this spell every day for a week.

Section 15: Copyright Notice

Book of Ebon Tides © 2022 Open Design LLC; Authors: Wolfgang Baur, Celeste Conowitch.

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