Luring Melody

2nd-level enchantment

Classes: bard, sorcerer

Casting Time: 1 action

Range: 60 feet

Components: V, s

Duration: Concentration, up to 10 minutes

You use a hypnotic melody to compel creatures to follow you. Choose a specific kind of creature to be affected by the spell, which must be a more narrow choice than type (for instance, you could choose goblins but not humanoids, or rats but not animals).

You can be as specific or general as you like (such as all goblins or only white rats). All chosen creatures within range of the spell must succeed on a Wisdom saving throw or be charmed until the spell ends.

As a bonus action on your subsequent turns for the duration, you can continue the melody. You can stop at any time and end the spell.

While charmed by the spell, a creature is incapacitated. If a charmed creature is more than 5 feet away from you, on its turn it must move toward you by the most direct route. A charmed creature avoids any obvious dangers, such as hostile creatures or dangerous terrain. If a charmed creature takes damage, it can attempt another saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on that creature.

Section 15: Copyright Notice

Cult of the Song Undying © 2022 Open Design LLC; Author: Jeff Lee.

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