5e SRD >Spells >

Maggot Defenders

4th-level conjuration

Casting Time:1 action

Range:30 feet

Components:S, M (eye of a magdalene worth 1,000 gp; harvest DC 15 for 1, DC 20 for 2, DC 30 for 3)

Duration:Concentration, up to 1 hour

You cut off fragments of your soul, which take the form of three void maggots that appear in unoccupied spaces within range. Roll initiative for the maggots as a group, which has its own turns. These creatures use the broken maggot’s statistics (chapter 6), except they are celestials if you are good and aberrations if you are neutral. You can mentally command the maggots (requiring no action from you), and they follow your orders to the best of their ability. Whenever you take damage from a spell or attack, if one or more maggots are within 30 feet, one uses its reaction to magically give you resistance to the damage; if it does, the maggot takes the same amount of damage. Multiple maggots can’t share the same damage. If the maggot is reduced to 0 hit points or the spell ends, it vanishes.

When you cast this spell, you can choose for it to consume the material component. If you do, you create one additional maggot.

Optional Component. You can use a skeletoy as a material component, which the spell consumes. If you do, you create an additional maggot.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you create an additional maggot for every slot level above 4th. If you use a spell slot of 5th level or higher, the spell requires no material component, though you can still use one and allow the spell to consume it in order to create an additional maggot.

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