Make Whole

2nd-level transmutation

Classes: bard, cleric, druid, sorcerer, wizard

Casting Time:1 minute


Components:V, S


This spell can repair objects as mending, except that it can repair larger breaks, such as a tear in a ship’s hull, a broken bridge, or a dilapidated statue. As long as the break or tear is no larger than 5 feet in any dimension, you repair it, leaving no trace of the former damage.

This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.

If you touch a construct or technological creature, it regains a number of hit points equal to 1d8 + your spellcasting ability modifier.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the amount of material that you can repair increases by 5 feet in any dimension and the healing increases by 1d8 for each slot above 2nd.

Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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