Mass Vigor of the Grave

5th-level necromancy

Classes cleric, sorcerer, wizard, warlock

Casting Time 1 action

Range 60 ft

Components V, S, M (1 drop of blood from an good extraplanar creature)

Duration 5 + spellcasting modifier rounds

Note This spell is a rework of the core spell of the same name.

You toss up the grave dust or ash, using the inherent magic properties to heal 1 hit point to all creatures in a 30-foot-radius sphere, at the start of each of their turns. If the creature is dying while under the effect of this spell, they automatically succeed their death saving throw for the round instead of being healed to 1 hp immediately. This does not heal radiant damage.

This spell has no effect on constructs.

At Higher Levels When you cast this spell using a spell slot of 7th or higher, the healing granted each round increases to 2. The healing further increases to 3 if you instead use a 9thlevel spell slot.

Section 15: Copyright Notice

Read Magic: Vigor (5E) © 2022, Orphaned Bookworm Productions; Authors: Connor Bates

This is not the complete license attribution - see the full license for this page