Megalith

Tier 2 Epic conjuration

Casting Time: 1 action

Range: 90 feet

Components: V, S, M (a fist-sized stone inscribed with druidic runes by seven different archdruids)

Duration: Concentration, up to 1 hour

You summon a mighty elemental being that appears in an unoccupied space on the ground that you can see (see Megalith statistics below.)

The megalith serves you unquestioningly and takes its turn immediately after yours. The megalith obeys your verbal commands given in a language it understands (no action required by you). If you don’t issue commands to it, the megalith defends itself from hostile creatures but otherwise takes no actions. While the megalith is within 90 feet of you, half of any damage you take (rounded up) is dealt to the megalith instead.

The megalith disappears when it drops to 0 hit points or when the spell ends.

Megalith

Huge elemental, neutral

Armor Class 23
Hit Points 230 (20d12 + 100
Speed 40 ft.

STR DEX CON INT WIS CHA
26 (+8) 10 (+0) 20 (+5) 10 (+0) 16 (+3) 6 (?2)

Saving Throws Str +15, Con +12, Wis +10
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, stunned, unconscious
Senses truesight 60 ft., passive Perception 13
Languages Druidic, Terran

SPECIAL TRAITS

  • Druidic Strikes. The megalith’s weapon attacks are magical.
  • Siege Monster. The megalith deals double damage to objects and structures.

ACTIONS

  • Multiattack. The megalith makes two Slam attacks.
  • Slam. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) bludgeoning damage, and if the target is a creature, it must succeed on a Strength saving throw versus your spell save DC or be forced prone.
Section 15: Copyright Notice

Dragonflight Copyright 2022 2CGaming, LLC Authors Ryan Servis, Casey Machado, Joshua Mendenhall

This is not the complete license attribution - see the full license for this page