5e SRD >Spells >

Meld Into Ice

3rd-level transmutation (ritual)

Casting Time: 1 action
Range: touch
Components: V, S
Duration: 8 hours

You step into a piece of ice large enough to contain your body, melding yourself and any equipment you carry with the ice for the duration. Using your movement, you step into the ice. Nothing of your presences remains to non-magical detection.

While merged with the ice you can see your surroundings as only a hazy and indistinct image. All Wisdom (Perception) checks to see your surroundings or to hear nearby sounds are made with disadvantage. You are aware of the passage of time and can cast spells on yourself while in the ice. You can use your movement to leave the ice were you entered, which ends the spell. You cannot otherwise move.

Minor psychical damage to the ice, such as chipping or melting, has no effect on you. A partial destruction of the ice, anything that reduces the volume to less than you can fit in to, ends the spell and you are expelled from the ice suffering 6d6 bludgeoning damage. The ice’s complete destruction inflicts 50 bludgeoning damage and expels you. If you are expelled form the ice you land prone adjacent to the point where you entered the ice, or the closest unoccupied space

Section 15: Copyright Notice
The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer