Merchant of Minutes

2nd-level necromancy

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a small, empty hourglass)

Duration: Instantaneous

A black corona surrounds a creature you can see within range, stealing time from it and causing it to age. Spectral, black sand flakes away from the corona around the target and settles into the hourglass you are holding. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 necrotic damage, and it ages one hour. On a successful save, the target takes half the damage and doesn’t age one hour.

As part of casting this spell or as a bonus action on a subsequent turn but before your next long rest, you can consume this stolen hour of time. Alternatively, you can gift the time to a friendly creature you can see within range. As a bonus action at any point before your next long rest, that creature can consume the stolen time.

A creature that consumes the stolen hour of time can expend Hit Dice to regain hit points as if it had completed a short rest. The creature doesn’t gain any other benefits of a short rest.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 and ages the target an additional hour for each slot level above 2nd. The stolen time can be shared with multiple creatures and must be used in 1-hour increments.

Section 15: Copyright Notice

Deep Magic Volume 2 ©2023 Open Design Llc; Authors: Celeste Conowitch and Jon Sawatsky.

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