5e SRD >Spells >

Miracle Paste

4th-level conjuration

Casting Time: 1 action

Range: Self

Components: V, S

Duration: Concentration, up to 10 minutes

Classes: Wizard

A sticky gray paste appears in your hands and lasts until the spell ends. The paste can be consumed, applied to skin or armor, or applied to a surface as an action. If you attempt to apply the paste to an unwilling creature, you must succeed on a melee spell attack against that creature. A creature may use their action on their turn to remove the paste, leaving it in the space in which it was removed.

At any time while the spell lasts, you can use your action to activate the paste, creating an effect that depends on the command word spoken. Once the paste is activated, the spell ends.

  • Explode. The paste violently explodes. Each creature within a 10-foot-sphere centered on the paste must make a Dexterity saving throw. A target takes 5d8 fire damage on a failed save, or half as much damage on a successful one. If the paste is stuck to a creature, the creature makes the Dexterity saving throw with disadvantage.
  • Fortify. If the paste was applied to a creature’s skin, the paste hardens into a flexible but durable compound, providing a protective layer. The creature gains 4d4 + 4 temporary hit points.
  • Harden. If the paste was applied to armor, the paste hardens into a light but resilient coating. The coating lasts for the next 10 minutes, and during this time, any critical hit against the creature wearing the armor becomes a normal hit.
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Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross