Named Bullet

4th-level transmutation

Casting Time: 1 action

Range: Touch

Components: V, S, M (an item taken from a creature of the chosen type)

Duration: 1 hour

Classes: bard, cleric, ranger, warlock

You enchant a single piece of ammunition or thrown weapon with terrific potency against a selected creature type (such as fiends or aberrations). When used against a creature of that type, your attack roll has advantage and you ignore any disadvantage on your attack roll due to cover or concealment. In addition, when the named bullet hits, it deals an additional 2d6 damage of the same type as the weapon normally deals (or 12 points on a critical hit). In addition, the target must attempt a Wisdom saving throw or be frightened 1 round, with a new saving throw allowed each round at the end of its turn to end this condition.

Alternatively, you can focus the named bullet’s power against a single specific creature you know and can name.

Against that target, you ignore all forms of disadvantage on your attack roll, and the named bullet deals an additional 4d6 damage of the same type as the weapon normally deals (or 24 points on a critical hit), and damage dealt by the named bullet is not reduced by resistance (though it cannot bypass immunity). A specifically named creature has disadvantage on its saving throw to avoid being frightened by the named bullet.

If a named bullet misses, it returns to the hand of the creature that shot it at the end of their turn. If it hits, the spell affects the target as above but otherwise the spell ends.

You cannot have more than one named bullet for the same specific target at a time. This limit does not apply to named bullets that simply designate a creature type.

Section 15: Copyright Notice

The Dragon’s Hoard #22 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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