5e SRD >Spells >

Nightmare Being

5th-level illusion

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a broken dagger)

Duration: Concentration, up to 1 minute

Target a creature that you can see. You create an amorphous shadow being, with nightmarish tentacles and movement, that only the target can see. The target must make an Intelligence saving throw to dismiss the illusion. On failure, the target takes 5d6 psychic damage from the nightmare illusion at the beginning of each their turns for the duration of the spell and is frightened of the creature. The target can attempt to attack the illusion on their turn, ending the spell it on a successful hit. The illusion has an AC of 20. The target may also make an Intelligence saving throw at the end of their turn to dispel the illusion.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the illusion does an additional 1d6 damage and requires 1 more hit to be dispelled for every spell slot level above 5th.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021