5e SRD >Spells >

Party Ball

2nd-level conjuration

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a handful of colorful marbles)

Duration: Concentration, up to 1 minute

You choose a point that you can see within range. A tiny sized, bright shining ball appears in that space. It illuminates a space of 30 feet with bright light and flashes multicolored rays all around. Any creatures, that can see the ball and are within 10 feet of it upon creation, must make a Constitution saving throw. On failure, they are blinded until the start of their next turn.

When the ball is destroyed, either by ending the spell or by taking damage (AC 12), it explodes in a hail of shrapnel. Any creatures within 10 feet of the ball when it explodes must make a Dexterity saving throw, taking 3d6 slashing damage on a failed save or half as much on a successful one.

At Higher Levels. When the spell is cast with a spell slot of 3rd level or higher, the range on the illumination, blinding effect, and explosion all increase by 5 feet for every spell slot used above 2nd. If casting this spell with a 6th level spells slot or higher, all invisible creatures within the illuminated area are visible.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021