5e SRD >Spells >

Phantasmal Orchestra

8th-level conjuration

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a conductor’s baton)

Duration: Concentration, up to 1 minute

Choose a spot within range. A phantasmal orchestra appears there and begins readying to play. They are incorporeal and cannot attack or be attacked. They begin to play a beautiful but brief symphony to the beat of the battle, accentuating the attacks, dodges, and spells with beautiful rhythm and beats. All ally creatures, that are within 120 feet of the orchestra and can hear it, gain advantage on any melee or spell attack rolls made. Additionally, those same allies recover 4d6 hit points at the beginning of their turns, even if they are unconscious.

At Higher Levels. When you cast this spell with a 9th level spell slot your allies gain 6d6 hit points. Additionally, any enemies within 120 feet of the orchestra that can hear it make saving throws and attack rolls with disadvantage.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021