Phantom Crew

2nd-level transmutation

Classes: bard, paladin, warlock, wizard

Casting Time: 1 action

Range: Touch

Components: V, S, M (a small sailor doll)

Duration: 1 hour

You touch a vessel and create a phantom crewmember onboard the ship. The crewmember appears as a Medium-sized, semi-real version of the caster wearing sailor’s garb. The crewmember performs ship tasks as one of the standard crew complement but cannot replace the pilot or fire a ship’s weapon. Once summoned, it acts independently, doing whatever job is closest that does not have another crew member attending to it. As a bonus action, you can redirect the crewmember to another task related to the ship.

The crewmember has AC 13, 1 hit point, a Strength of 10, and it can’t attack. If the crewmember drops to 0 hit points, the spell ends. The crewmember cannot leave the ship, and the spell ends if it is forced to do so.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create an additional phantom crewmember for each slot level above 2nd.

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