5e SRD >Spells >

Plague of Toads

2nd-level conjuration

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a pinch of toad slime)

Duration: Concentration, up to 1 minute

Classes: Cleric, sorcerer, warlock

You create a mass of tiny, slimy toads in a 10-foot square on an area of ground you can see. This area is considered difficult terrain. A creatures that starts its turn within this area must make a Dexterity saving throw against your spell save DC or be hampered by the slime, reducing its speed to 0 until the end of their turn.

On each of your turns after casting this spell, you may use a bonus action to direct the toads to move up to 20 feet in the direction of your choice along the ground. Until the spell ends, any space that the toads have passed through or occupied is considered difficult terrain. Alternatively, you may use a bonus action to direct the toads to attack creatures within the area. When you do this, each creature in the area must make a Dexterity saving throw, taking 3d6 poison damage on a failure or half as much damage on a success.

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Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross