5e SRD >Spells >

Possession

6th-level necromancy

Classes: Cleric, Wizard, Warlock

Casting Time:1 minute

Range:Touch

Components:V, S, M (a glob of ectoplasm)

Duration:1 hour

This spell must be cast on a humanoid target who is either sleeping or otherwise unconscious. When you cast this spell, your body goes completely limp as your consciousness enters the target’s mind. The target must make a Wisdom saving throw versus your spell save DC at disadvantage. If they fail, you suppress their consciousness for the duration and gain full control of their body. This does not give you access to spells or innate abilities the target knows unless they are involuntary and purely physical. The possession ends if the host body reaches 0 hit points or if you end the spell. When the possession ends, the target may make a Wisdom saving throw versus your spell save DC to attempt to remember vague details about what happened while you were in control. When you cast this spell using a higher level spell slot, double the duration for every spell slot level above the original.

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5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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